Mounting System Release Notes 2.1

Hits: 73

Update for Pro Mounting System version 2.1 for Unreal Engine 4.  This release brings some overall improvements to customization of the mounting process. You can now take full control of attachment, detachment, and possession of the character or mount and also the ability to manually control the movement replication of the owning actor.  Overall these customizations are designed to allow for improved support of Root Motion Animations.

 

 

Improvements

  1. New Delegates you can hook into on the Rider Component for when it attaches or detaches from the mount. 
  2. New Mounting Behavior "Manual" allows you to take full control of Attaching and Detaching the character as well as Possession of the Character and Mount
  3. EMountingPossessionType has been renamed to EMountingBehaviorType

System Updates

IMountRiderInterface

UMountRiderComponent

Bug Fixes

Known Issues

Demo Updates

The Example Projects have all been given their own Blueprint Tutorials which gives a brief overview of all the files that are used for them and what to look at to determine how the functionality was changed to allow them to work properly. 

See Details for Pro Mounting System

Previous Version Release Notes 2.0

Print